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Onyxmeth said:

Wouldn't it be counter productive to have this feature be in place so the developers can ramp up the difficulty level? The reason they need this in the first place is because the games are already too hard for a significant portion of the audience, so making it even harder will cause these people to become dependant on the feature.

Possible.  We'll just have to wait and see I guess.

But it might also help train the newbies.  I know I've watched speedrun videos of the 2-D Mario games so I could practice and compare my speedrun moves.  Maybe if somebody can't make the right double jump or wall jump or slide or time a jump on a moving platform, just seeing it happen in front of them can help a great deal.  Maybe after using the Super Guide on the first few levels they'll start to get the hang of it?

Or maybe the map marks which levels you used the Super Guide on, to motivate you to try to beat every level naturally to get some sort of 100% bonus.