Are we back to hailing KotOR as the greatest WRPG ever again? *sigh*
Listen, BioWare has never - never - made a truly potent story. Look at KotOR. That game had so much potential. It could have examined the nature of identity (are you the 'real' you?), memory (how do you know anything you have experienced was real?) free will (were your actions effectively orchestrated by someone else?), the good/evil dichotomy (what makes an action 'good'? what does 'good' even mean?), as well as a slew of other psychological themes. Instead the game resorts to simple black and white morality, with the main cast suffering from laughable stock "I'm evil cuz I'm evil" motives. No, it was the sequel, made by Obsidian, that brought these themes up (and more).
What BioWare does, and does well, is to craft epic, well told stories. It's the basic Hero's Quest - exactly what you would expect, no more and no less. It can still be an enjoyable ride, to be sure, just don't expect anything too profound or original from that kind of story.







