KOTOR had story, but it was extremely simple to play. It was basically Neverwinter Nights cut to a quarter of the gameplay abilities, feats, mechanics, spells, and just about everything else other than the squad combat.
However KOTOR had arguably better story, though not much more, also better and flashier graphics and the before mentioned squad system.
The most recent game which I played and enjoyed the story however was The Witcher, and lo and behold it was PC only, considering how much you can change the linear story based on choices and how you affect other people. This game should be an example of NPC interaction.
If Dragon Age gets the depth of NWN and sticks it with the story of The Witcher ad squad dynamic of KOTOR, you have one of the best RPGs ever made. Sadly I think it will play more like KOTOR and be just simplified and dumbed down with your run of the mill themes when it comes to story, mostly cause developers are wary of that stuff on console games.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








