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One problem with this: vgchartz gets numbers from a few places every time, it's not randomly distributed (and different each time) like the first 139 people to vote in a gamefaqs poll. The first 139 people to vote in that poll are probably fairly representative of the 67 thousand who voted, as they are random.

For example, if gamefaqs.com polled 139 specific people every time they had a new poll, from the same 50 different towns throughout the US, that would not be as good for predicting how the entire 67 thousand would have voted. Of course this is true of not only vgchartz but also NPD.

The way to get the numbers more accurate is to increase the sample size (I believe NPD was 60% or so), and hopefully vgchartz is always trying to do this so the numbers get more and more accurate over time.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick