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1. WHY DO WE NEED A NEW NEED FOR SPEED GAME EVERY YEAR?! Seriously! Need for Speed: Undercover was launched in November 2008, and by January 2009, EA was already talking about the next one! Then Shift is released in September 2009...less than a year between titles. Enough! Maybe the number of people wanting to buy the game decreases because they're sick of buying them.

2. Need for Speed has an identity crisis. I think games are sick with EA's attempts at constantly changing the direction of the series. Look at it: Police > No Police > No Police > Police > Police > No Police > Police > No Police...Make up your minds EA!

3. Definite decrease in quality. I believe after Most Wanted, the quality of the NFS series declined. Carbon was basically Need for Speed Most Wanted with all the great stuff taken out, and with slightly better graphics. Then came the undisputed failure of ProStreet. What is it - arcade or sim? Where are the police? It was terrible. Then came Undercover. In my opinion, this one was better than ProStreet, but still that does not excuse bad framerates, braindead AI, etc. Although, I believe Undercover still tops the charts for PlayStation2 because of decreasing number of games available for the system. Shift also had a lot of mixed hype before launch. I remember all the YouTube threads where gamers were branding it 'ProStreet 2.0.'