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shams said:

I'm definitely big on co-op, and one of my "big" game ideas involves 1-4 players in local co-op (think a real-time RPG with 1-4 players in co-op). I'm not so keen on games where more than 1 player is *required* though.

Seriously, Smash Bros would be the *least played* Wii game in our entire household. No one to really play with, and never got into it.

...

Another idea I had: I'm huge on old-school 2D games in general. Anyone up for a 2D Duke-Nukem/Commander Keen style adventure/action game? Something with lots of levels, items, huge overworld, exploration for new paths, leveling.. (etc). Almost a Muramusa with guns?

Yeah, I understand that much. The RPG idea sounds great, as people enjoyed games like Secret of Mana alone (more people is even better). I'm not so sure about split-screen though (for the Zelda idea), I'd avoid it if you can help it.

Cool how a few people agree with me on the co-op thing (Gauntlet, Secret of Mana), it really is an underserved genre though.


As for controls, I'd enjoy anything, as long as it feels natural. I'd think the Gauntlet-like co-op game would be done best with mainly traditional controls (possibly with some motion here and there, like NSMBWii).

Rubang's ideas sound great, though most sound a bit intensive for a WiiWare game. I'd seriously love a game with some dual Wii-mote action, though.