| shams said: I'm definitely big on co-op, and one of my "big" game ideas involves 1-4 players in local co-op (think a real-time RPG with 1-4 players in co-op). I'm not so keen on games where more than 1 player is *required* though. Seriously, Smash Bros would be the *least played* Wii game in our entire household. No one to really play with, and never got into it. ... Another idea I had: I'm huge on old-school 2D games in general. Anyone up for a 2D Duke-Nukem/Commander Keen style adventure/action game? Something with lots of levels, items, huge overworld, exploration for new paths, leveling.. (etc). Almost a Muramusa with guns? |
Yeah, I understand that much. The RPG idea sounds great, as people enjoyed games like Secret of Mana alone (more people is even better). I'm not so sure about split-screen though (for the Zelda idea), I'd avoid it if you can help it.
Cool how a few people agree with me on the co-op thing (Gauntlet, Secret of Mana), it really is an underserved genre though.
As for controls, I'd enjoy anything, as long as it feels natural. I'd think the Gauntlet-like co-op game would be done best with mainly traditional controls (possibly with some motion here and there, like NSMBWii).
Rubang's ideas sound great, though most sound a bit intensive for a WiiWare game. I'd seriously love a game with some dual Wii-mote action, though.







