| The Ghost of RubangB said: ... 2-D Mario platformers are the reason there is an American video game market, so they are the reason we have tons of American FPS games. Before id Software made Doom, you know what they made? 2-D Mario platformers. They ported SMB3 to the PC, and asked Nintendo to let them release it. Nintendo was flattered and said it was a great port, but that they didn't want to make PC games at the time. So id changed it up into their first Commander Keen game, and the rest is history. |
Just to get history straight:
Texture-mapped 3d environments were pioneered in Ultima Underworld by Origin, using technology for scaling that had been used in Wing Commander - before Wolfenstein 3d and years before Doom.
You'll find quotes of Carmak himself stating that he started developing the Wolfenstein engine after seeing a tech demo of Ultima Underworld ('91): in Ultima Underworld you could shoot missiles and cast spells in first person, so the simplified FPS was an inevitable subgenre which time had come, and Nintendo had nothing to do with that. Had not Id popularized it, someone else would.
You know, sometimes the history of videogames doesn't circle around Nintendo, like in this case.







