By using this site, you agree to our Privacy Policy and our Terms of Use. Close
vlad321 said:
Onyxmeth said:
vlad321 said:
 

The arguments are also not selective at all. I did the math for you, with piracy the devs get 50 bucks and with tradeins they see 60, the initial buyers. Anything afterwards they don't see. Please, stick to the math. How is it any different. Show me and back it up.

Come on man. You know you're my buddy Vlad so I won't be harsh, but come on! Obviously with piracy, only one copy would have to be sold and then uploaded onto the internet to spread to every torrent site on the net. Hypothetically, it only takes one copy to spread to the entire PC gaming population. One used copy however, could never spread to the entire console gaming population. A single physical copy can only travel so fast and to so many people. To create a viable used games market, a certain amount of new copies have to be bought first.

That is how it's different.

So trade-ins are just a smaller scale of piracy. I'm willing to buy that. But it's still very similar. Piracy on a smaller scale is still piracy. If piracy was reduced to 90% would you still call it piracy? I think so.

Wrong. Piracy is a different thing. Different word, different definition, and it is completely illegal and discouraged by the entire game industry.

Renting games is not piracy, it gives money directly to developers. 2nd hand sales stimulate the gaming economy. Scale has nothing to do with it. I've told you that many times, but apparently you've been skimming my posts. YOU ARE MISSING THE POINT. The point isn't "what the developers make" it's "there are many, many differences between renting/borrowing/tradingin, and piracy, and to simplify it by calling it the "same thing" despite those significant differences(one of which you admitted just now) is simplistic and ignorant, along with being factually incorrect. It's also your opinion based upon your own deductions, which aren't shared by many people, including the developers and publishers you pretend to champion.

Console developers and the industry as a whole could stop game trading MUCH easier than they could stop piracy.

Obviously.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.