Kenology said:
Street Fighter was never a shallow fighting game. And story has nothing to do with anything. I'll give you an example of how I'm defining depth in a fighting game: Compare something like Mace: the Dark Age to Soul Calibur and you'll see. The fighting mechanic in the former isn't as fully fleshed out and realized, the characters don't have as many moves, and the subtle nuances in the gameplay that encourage fighting with strategy as opposed to just slugging it out just aren't there.
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Whatever, Primal Rage and Blaze Blue are practically the same when it comes to depth and strategy. Just spam jump kick and win! They are all practically the same until the third or fourth iteration, that's when they start to define themself!

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