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vlad321 said:
 

Here let me do the math for you:

On consoles:

1 guy pays 60 bucks, develpers get 60 bucks. He sells it to veryone. Total dev got: 60 bucks

He can't sell anything to everyone. He can resell, trade it in, or whatever he wants to do with it. He bought the disc, the manual, and the box.

Also, the person who he sold it to, pays him for it, or gives him store credit(probably) which he can use to purchase other, new games.

On PC:

1 guy buys it for 50 bucks and shares it online with everyone else. Total dev got: 50 bucks

What he's done is illegal. It's also on a much larger scale, and increases the amount of money the developer loses by much much more, because over the life of the download, many more people will steal it, than the console disc. Assuming everyone who downloads the game would have bought it, the game steals more money from developers in 10 minutes, than a single disc being passed around for a thousand years.

Plus, the original guy didn't pay for the game. He stole it when it leaked 2 weeks early.

 

So I guess you are right. I am right. Developers get about 10 bucks more buy selling to consoles than by selling to PCs.

Apparently it's a lot more than that, seeing how piracy has affected the PC industry, and seeing how all but the most PCcentric developers are releasing their games on console first, to avoid huge sales losses to piracy.

I eagerly await your riposte to this.

We'll see.

P.S. I did put anyone who has traded games in the equal of a pirate. If you feel offended that's your own damn problem. Truth is not an insult.

I understood exactly what you implied. No need to confirm it now. You might not have intended for it to be insulting, because to you, industry murdering pirate criminals might be on the same level as honest gamers, but some people disagree. I'll deal though.

Anyway, everything you've wrote misses the point.

The publishers aren't the only part of the gaming industry. Gamestop is also part of the gaming industry. Trading games is legal. Piracy is illegal. Piracy is theft.

Whatever amount of money publishers get is completely moot. How do you get stuck on that?

What is important is that piracy is illegal, harmful, and destructive to the gaming industry, along with being completely selfish, and downright greedy. It completely degrades and reduces the size of the gaming economy, and severely hampers the sales of games, specifically those the pirate heavy PC community dub as "not worth the money."

Giving gamestop a game you bought as down payment for Gear of War 2 is NOT the same thing as downloading Mass Effect 2, two weeks before it's released.

You can resell physical media. It's not stealing to do so. You can't resell downloadable content. You should realize that when making your purchases, or thefts. The end result of anything, while still being far more negatively impactful with actual piracy, doesn't condemn the act itself. Particularly in this case, when you are narrowly defining the end result by restricting the discussion to what the publisher makes, and not what gamestop, or the gamer makes in the deal, just to suit your argument.

You can go steal a bunch of shit off a truck, and tell the guy who bought a used car that you're the same, and it's not an insult? Get real.

I mean, stealing cars, right? Or buying them used? The manufacturer might not make anything off the resell of a used car, but he sure as shit would rather it get resold, then it get stolen off the assembly line.

I wonder what developers would say about piracy vs game trading. Hmm.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.