wyvers said:
WessleWoggle said:
wyvers said:
WessleWoggle said: Motion is the future, man. Accept it or GTFO. |
For waggle games, maybe. Maybe not. For games where user input still counts, no. Never. |
GTFO
Motion control is the future of fighting games. Instead of pressing buttons, you will jump to jump, punch to punch, kick to kick.
Motion control is the future of driving games. Put up your arms and pretend it's a wheel, pretend there's a stick shift, brake etc...
Motion control is the future of adventure games. Swing your arms like you have a sword, shoot your bow by pretending you have one etc...
Motion control is the future of FPS games. Weild your plastic gun with pride as you aim realistically instead of moving a joystick.
Motion control is the future. Accept it or GTFO.
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so, show me how you do a double flip uppercut fake 360 side kick combo or something.
the gtfo part i'll just ignore, this is not a thread about how we love waggle control
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Flips are obviously an issue, I can't think of a solution to do flips. As for a spinning side kick, it's your own fault if you can't do that.
I can do a spinning side kick. I'm afraid to do flips, and they're useless in combat anyway.