@Ghost
Yeah, yeah. Gameplay is king and queen, graphics and processing power are useless. Where have I heard that before?
Meanwhile, Portal requires calculations for physics around the portals that probably could not be performed on old consoles' CPUs. Shadow of the Colossus could not have been done on the PS1, because of its graphics limitations. Katamari would not have worked in 2D.
Frankly, I can't see how the ability to have proper physics, 3D graphics, advanced AI, enough graphic power to have expressive human beings emoting interactively are any lesser tools to good gaming than the introduction of shoulder buttons. They are tools, they can be used or not, contribute to the costs of a game or not. Wii controls were not necessary for SMG, and advanced graphics and physics engine are not necessary in all PS3 and 360 games. They are simply available.
Maybe you should remove your pacman-tinted glasses ;)
(Note that I replaced SMG with SotC in your list of "not trash" to have something actually bringing fresh gameplay ideas, on par with the other two. No, variable gravity effects of SMG are not in the same league: it's a great game, but hardly original in its mechanics)







