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WereKitten said:
68soul said:
...

Wii userbase has already a 5 million "Zelda userbase", and these 5 millions of gamers ONLY are already enough to justify the creation of some epic adventure games... when there are 10 millions of Halo buyers, a console is "hardcore", but when there are 5 millions of Zelda buyers, it is not "hardcore at all"? What do you want me to say? They're lame, and they spit on the face of Nintendo's core userbase...

...

I doubt it's that easy: look at Okami. That's a high-quality, very Zelda-like, 60 hours+ epic adventure game. It wasn't exactly bought in droves by the "Zelda userbase".

Were the potential buyers thrown off by the peculiar art style? Maybe.

 

You're right, and it wasn't easier with the PS2 120 million+ userbase... and i think it did better on Wii anyway, so...

But things are what they are: some games just don't have the appeal to be mass market games... some artistic directions and level designs don't please most gamers out there, even more when it's a very japanese-oriented art direction...

And that's what i was tellin' in my first post in this thread: "niche" games will often please only 200.000 or 300.000 people... but with the very high HD dev' costs now, these "niche" games won't have the green light anymore: it's like they don't have the right to exist anymore...

And then, what would be left? FPS on one side, Nintendo games on another, and sports/music games everywhere? No room for RPGS, action/adventure, platformers, puzzle games? No originality, no new gameplay, no new controls, no new IPs, and sequels of famous franchises only, in a very risk-averse industry? This would be the day i'd quit gaming, then...

 

 



 

"A beautiful drawing in 480i will stay beautiful forever...

and an ugly drawing in 1080p will stay ugly forever..."