WereKitten said:
I doubt it's that easy: look at Okami. That's a high-quality, very Zelda-like, 60 hours+ epic adventure game. It wasn't exactly bought in droves by the "Zelda userbase". Were the potential buyers thrown off by the peculiar art style? Maybe. |
You're right, and it wasn't easier with the PS2 120 million+ userbase... and i think it did better on Wii anyway, so...
But things are what they are: some games just don't have the appeal to be mass market games... some artistic directions and level designs don't please most gamers out there, even more when it's a very japanese-oriented art direction...
And that's what i was tellin' in my first post in this thread: "niche" games will often please only 200.000 or 300.000 people... but with the very high HD dev' costs now, these "niche" games won't have the green light anymore: it's like they don't have the right to exist anymore...
And then, what would be left? FPS on one side, Nintendo games on another, and sports/music games everywhere? No room for RPGS, action/adventure, platformers, puzzle games? No originality, no new gameplay, no new controls, no new IPs, and sequels of famous franchises only, in a very risk-averse industry? This would be the day i'd quit gaming, then...

"A beautiful drawing in 480i will stay beautiful forever...
and an ugly drawing in 1080p will stay ugly forever..."







