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Sorcery said:
The real reason PC graphics aren't making consoles look like a joke yet is because of piracy. Everywhere you look, PC games are being pirated. Developers aren't spending as much as they used to on new PC games because internet piracy yields lower profits.

I built a budget gaming rig instead of buying a 360 1.5 years ago, because as much of a hassle PC's are, I'd rather have a working PC than a broken console. It cost me about $500 to build my PC, and although it isn't as powerful as I'd like it to be, it can still play all those multiplatform games at much better resolutions and framerates than their console counterparts.


In my opinion, PC's will never outpace consoles the way they used to, due to piracy. Cheap indie games and subscription MMO's have taken over on PC's as far as I'm concerned, because those are the only ways PC's can really get around piracy (honestly, who pirates $5-15 games?).

 One problem with blaming piracy is people have been pirating games since the C-64 days.    The deal with piracy is the same with console used game sales. The development of games have greatly increase while gamers at the same time doesn't want to pay more for games that they did  10- 20 years ago.   So even though both piracy and used games was a factor in the 90's as well as I could return a new game for a full refund within 7 days as EB  games were still profitable. This is one reason for years I only bought both console and PC games at EB.

 When it comes down to it both consoles and PC have this same problem, How many gamers are willingly to pay full price for the games vs the cost of developing them.  In some cases it's more profitable to create more shovelware for the Wii then an multi-million game on the HD consoles.