ZenfoldorVGI said:
Why aren't we talking about all the flaws of DD? The rental market is important to a lot of people. Gamefly is huge, and when you can't rent a game, but you have to download it, for a high price, then it's a major issue. You seem to think that the "excuse" of B&M stores driving up game prices, changes the facts. That's something I've seen for a long time. An end result screws gamers, like the PS3's old price, or the lack of rentals and used games on the PSP, or the high prices on PSN. And instead of saying, "Yeah, that's a flaw, but there are things that are also positives about the console," people say, "Oh well, it's because of something else, blame them, and just accept the flaw, because it's not Sony's fault." Who cares whose fault it is? Who cares what reasonings these companies have behind their screwings? Isn't the end result the issue here, and not our presumed reasonings? Should I say, "OH, it's not Sony's fault, so I'll pay more for less, because it isn' the MONEY that matters, it's the idea of getting screwed that prevents me from buying this."
Why should I care about that? Who really cares about that? Proponents of DD and the PSP Go do, certainly, because it's the only way to justify their argument. The "why" of a screwjob doesn't change the end result. Should I buy corn at 200 dollars an ear, because there was a droubt? Maybe I should just stick to beans.
I think that you might be attempting to compare the PC DD system to the consoles and it just doesn't translate. DD will never, and has never been as good as owning a physical copy. Sure, it has certain advantages(available over the interenet, don't have to care for a disc), but the reality is the DD system was invented to prevent the distribution of games freely. It starts on PC, because PC is a free system, and needed control, to prevent piracy, and installs between computers with easy CD hacks. The PSP and the DS are the next DD targets, because they have terrible piratism. DD isn't better, and it never will be. On PC, on Playstation, anywhere. It's worse. It's less free. It limits the market to the sellers choice, not the buyers. Eventually, it might not be "worse" but I don't see how that will ever happen, with all the political and individual ownership issues inherant to digital copies of games. You can never sell the item you bought, after you've finished with it, and until you can do that, we've got a problem. Especially if you're charging a premium, and I don't care how bad the droubt was. |
Why are you trying to compare PC game trading to console trading? Even I won't argue that because PC games can only have ONE owner PERIOD because once a game's serial/license key is registered for that one own its done. It cannot be used again, EVER. It does not matter if the PC game was downloaded or bought at WalMart its a ONE PERSON ONLY PURCHASE.
At least with the PSN you can share and trade your downloaded games up to 5 times before you lose ownership of the game. And yes I have lost ownership of some my PSN content because of my former staff members at PlayStation Universe oversharing them (Eric if you ever read this you owe me two games, and the resistance: fall of man add-ons).
Also your food pricing example sucks, if all corn farmers are struck with a drought and has a bad harvest, you either have to pay for higher prices or just not eat corn till next harvest. It is the same with any farming company. Your stuck with what the harvest gave you. US farmers supply a large percentage of food for the USA so when they have bad years, we know it, because that is where our grocery stores get their food from.










