NJ5 said:
It's an image rendering technique which works by tracing an independent ray of light for each pixel in the rendered image. This ray can realistically bounce off (or shine through) all kinds of materials and light sources, which results in very realistic lighting and material effects when done right. You can see some impressive examples of raytraced images here: For example:
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Maybe in 15 years we'll have the hardware powerful enuff to run games like this. But I doubt it. (I bet that pic took several minutes or even hours to render)
About the news in the OP. Doubt that game will look anything special. There's no hardware to run it properly. It's a power-hungry technique.








