@neo-ratt's 5 points
1. Enemy ai I think is reaching a saturation point, frankly the differences will go unnoticed to the average person and really are just an attempt to show off between developers,
2. This is a design choice, non-linear games with multi means to reach an end have exist for a long time,
3. LAst-gen hard large open environments, the difference is really inconsequential as you can't be 2 places at once
4. This is once again a design choice, seriously as stated before dues ex, system shock and more already did this
5.Once again a design choice destructable environments have been around for years,
I HAVE A DOUBLE DRAGON CAB IN MY KITCHEN!!!!!!
NOW A PUNISHER CAB!!!!!!!!!!!!!







