zexen_lowe said:
If you can tolerate the horrible setting and crappy characters, you may like it, since basically all CO's are equal and useless. The good thing about AW was picking a CO that suited your playstyle, and CO powers were a part of that. Stripping all that makes it just a matter of picking and moving units, and it takes away a huge part of the game in my opinion |
In Days of Ruin, matches are decided by pure skill and strategy. Unit placement matters more, unit matchups matter more, and using military funds competently matters more. Lame strategies built around broken CO powers diluted the strategic aspect of Dual Strike, since even if you were majorly outclassed by your opponent, you could still win rather easily if you chose the right CO's, or got your CO power at the right time.
I do agree that the narrative and characters are horrendous though.







