By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zexen_lowe said:
stof said:
nordlead said:
Dual Strike First. As much as I loved Days of Ruin after a few playthroughs I started to like Dual Strike better.

The dual CO's along with the dual maps makes the game a lot more interesting.

Does that mean days of ruin drops the dual CO's and Dual screen battles? because as much as I love Dual Strike, I'd love it a lot more if that was cut out. Hell, I'd like the game a lot more if CO's were cut out all together.

If Days of Ruin brings the series to a more streamlined, balanced combat... I may really have to pick it up.

If you can tolerate the horrible setting and crappy characters, you may like it, since basically all CO's are equal and useless. The good thing about AW was picking a CO that suited your playstyle, and CO powers were a part of that. Stripping all that makes it just a matter of picking and moving units, and it takes away a huge part of the game in my opinion

In Days of Ruin, matches are decided by pure skill and strategy. Unit placement matters more, unit matchups matter more, and using military funds competently matters more. Lame strategies built around broken CO powers diluted the strategic aspect of Dual Strike, since even if you were majorly outclassed by your opponent, you could still win rather easily if you chose the right CO's, or got your CO power at the right time.

I do agree that the narrative and characters are horrendous though.