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Demotruk said:
Change the stats system from involving a level multiplier, to something based on the principle of diminishing marginal returns. This way, level becomes less of an issue for multiplayer. Higher level pokemon will still be stronger, but not astronomically so.

This way you can play multiplayer with your friends without having to train your team up to a uniform level (usually 100), good if you're at different stages of the game, or if you're not so interested in training pokemon to level 100.

I have to disagree with this being a general improvement.  I respect your opinion though.



Pixel Art can be fun.