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Edouble, many games start slow but sell well throughout their lives with long legs. Even established franchises. Look at Mario Party 8, which started lower but is still almost at 1 million in Japan and selling strong. People are mistaken when they say Mario only appeals to the hardcore. Another example is Super Smash Bros. Melee. It's first day was less than 150K and it sold 1.44 million. Or how about Super Mario 64 launching at less than 130K day 1 and selling about 2 million lifetime in Japan. Are those games similar enough for you to admit that day 1 sales don't determine lifetime success?

Again, I'm not defending 130K as good. 130K is bad, but it's also not the determining factor for lifetime sales. Also, I only predicted 2 million lifetime in Japan so this won't affect my prediction at all. I think it's still very likely that it will make that mark.