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By what you're saying, a game like VF5 should have been ported to the Wii considering that it's the most popular fighting game in Japan and the Wii is the most popular home system in Japan. Assassin's Creed should have been ported to the Wii as should GTAIV. From Capcom: The Wii gets RE4: UC, the PS3 and 360 get RE5 and DMC4 From Square: The Wii gets FF: Crystal Chronicles, the PS3 gets FFXIII From Konami: The Wii gets Elebits, the PS3 gets MGS4 From Ubisoft: The Wii gets Prince Of Persia: Rival Swords(a remake of a game that everyone has already bought), the PS3 and 360 get Assassin's Creed, Rainbow Six: Vegas, And GRAW 2 From Rockstar: The Wii gets Manhunt 2, the PS3 and 360 gets GTAIV I could go on and on, but I think you see where this is going. The PS3 and 360 will have the bigger titles regardless of the Wii's install base because they simply aren't possible with the latter. |
That's not the main question, I think. You're talking about announced titles with devs working on them months from now.
The big question is: Given the popularity of the Wii in Japan, what will (for example) Konami's main dev team will do after MGS4? Will they invest a lot of money making a new high definition IP or will they try something different and new on the Wii, with a much larger userbase and a new controller that makes everyone interested at least in doing something for it, besides reducing the investment?







