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darthdevidem01, thanks again =).  Now if only I could get a few more people as interested in these threads I would be doing well.

 

Khuutra, that is a another very good point.  For those that don't know, according to VGChartz, Phantom Hourglass increased ~237% from Minish Cap on GBA.  So that would support the idea that the expanded audience could get into traditional Nintendo franchises.

I guess the counter arguement to that point would be (not necessarily one I agree with) that Nintendo attempted to make Phantom Hourglass more mainstream to appeal to that audience.  By making puzzles a little simpler, the use of the Wind Waker arty style, and some of the use of the touch screen.

So what do other people think. Is phantom hourglass proof, that traditional Nintendo franchises can sell to the expanded audience and another factor was holding Twilight Princess back, or is Phantom Hourglass an exception to the rule for some reason?