famousringo said:
Yeah, I think a lot of us were hoping that the game design would evolve past button-mashing punctuated by gestures. It made sense with the limited fidelity of the accelerometer, but when the big gameplay advancement is being able to press a button to switch to canned attack moves with two swords, it's a little disappointing. I'm still on-board for Travis shenanigans and Suda-brand insanity, but this is a missed opportunity to do something new. It's clear that the goal was to refine all the shortcomings of the first game and not to push any new boundaries. Red Steel 2 is still looking quite promising. |
Wii MotionPlus was announced while NMH2 was near the end of development, so implementing WM+ would've required a lot of backtracking, which in the end won't e worth the wait.
Besides, NMH has dozens of enemies coming at a fast pace, and can you tell me how you would dodge bullets? By standing still, just like the 1st game. The game will be a must-buy no matter what, so I don't see why you guys are making such a big deal about it.
It has better graphics, a better overworld, 2D minigames, and at least ~20 bosses.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."







