i agree with borkachev to a degree. doing things the way you want, borkachev, is definitely where most of the motion controls in games need to be headed. but there are some games where gestures are good to use and they don't take away from the gameplay at all and are much easier to do than actually tracking exactly what motions the wiimote is doing. however most games and most individual controls in each game would greatly improve with the use of true motion capturing rather than just the gesture system. wii boxing is one example where the gestures don't work all that well and so that had by far the worst controls of wii sports. the boxing game is awesome and so much fun, but the controls were the worst. if the punches themselves hadn't been gesture-based and the punches just followed how you moved that woulda been awesome. also brings in to play the gamer being able to control how hard and fast he punches.
so this is good and bad i'd say. it improves on a technique for motion controls that is used mostly right now so it'll make it better. however its an inferior form of motion controls compared to the goal of 1 to 1 controls. so while making it easier to advance controls in the gesture system it does more firmly plant the gesture based controls as the way to go which moves away from the goal of 1 to 1 which would be better in most circumstances, but not all (think of being a QB in a football game, you don't want your throw to exactly mimic your motion cuz it'd be insanely hard to throw where you want to, all you need is to have it recognize the motion and measure your speed to know how hard to throw).
we don't really know how hard it is to get 1 to 1 controls, if it is really hard to get working correctly then for some development studios having really in depth gestures that are easy to develop is better than trying to do 1 to 1 and not having it work well. for example the controls in zelda are tacked on pretty terribly. in comparison, sword play could be way better in a future sword fighting game if it has an 8-way sword slash using gestures as you swing your wiimote in the 8 different directions. also a stab could be gestured. that system, combined with AI that operates with similar slashes and recognizes how you are attacking and tries to block it by doing the opposite slash would make amazing sword fights without being 1 to 1. so i suppose it'll help make impovements for developers who can't get 1 to 1 to work. but gestures are only needed in a few situations while actual real-time tracking of the wiimote and translating that into the same action in the game is what they should be striving for.
end of '08 predictions: wii - 43 million, 360 - 25 million, ps3 - 20 million
Games I've beat recently: Super Mario Galaxy, Knights of the Old Republic, Shadow of the Collossus
Proud owner of wii, gamecube, xbox, ps2, dreamcast, n64, snes, genesis, 3DO, nes, atari, intellivision, unisonic tournament 2000, and gameboy







