trestres said:
mortono said:
trestres said: It's not really a successsor. It's a replacement for the original bundle, since Wii Fit is no longer being made. It's basically the same game with some new activities that has been on shelves for over a year and a half now, and costs 10$ more.
I doubt people will go crazy for a game that was available to them for that long already.
I'm sure it will sell in heaps to Wii Fit owners, but it will barely have any effect on potential buyers. It's not a new concept or a new game, it's the same Wii Fit with more content.
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Wii fit plus may not follow your "core" rules for being a successor. From a core perspective we think "this ain't enough, gimme more!" but from a casual perspective this package makes sense. Instead of having a shitload of new content (although 15 balance games is a shitload to me), the accessibility is widened so that more new players can get into the game. I believe this was the main point driven about Wii Fit Plus at E3. Specifically decreasing the time waiting between workouts and streamlining the more annoying aspects of the original game.
Yes it will probably start off selling heaps to original Wii Fit owners. But I also predict that, as word-of-mouth spreads, it will start increasing HW sales as new customers hear about the game.
Besides that, the original Wii Fit is still selling very well and driving system sells. It has almost consistantly placed in the worldwide top ten for almost a year and a half. This "replacement" as you call it will most assuredly boost those sales, once again, as we get into the holidays.
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How will casual players know about this if they don't even follow E3.
They have been hearing about it for 18 months already, I doubt all of a sudden they will start caring if they didn't for the last 1 and a half years.
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There are other forms of marketing other than trade shows and gaming websites, you know.
Also, there's still a large, untapped audience for fitness games. It's not like releasing a first person shooter where the market is overcrowded and oversaturated with content. If it's true that the new game is more accessible and more fun than the first, then it should be no suprise if this game starts reeling in new gamers over the holidays.
Take a look at Guitar Hero. Guitar Hero II and III didn't really change the formula all that much, but they still attracted droves of new gamers and are a very good reason for the continued success of the PS2. Now why can't Wii Fit do the same thing?