Kenryoku_Maxis said:
Uh....the Terran equivalent to a Carrier is the Battle Cruiser. I don't really see how there's any question of that. Yes, they do completely different functions, but again, they basically compliment each other for being so opposite of each other. One is a giant ship that fires large bursts of charged energy while the other sends out individual smaller ships to attack. But its been shown time and again that a fleet of Battle Cruisers can take on a fleet of Carriers with good micromanagement. As for the reconnaissance unit, the Terrans get the Science Vessal...and Turrets, Ghosts AND scanning from their Command Center. In that regard, yes, it isn't a direct correlation...its rather unbalanced seeing as how much detection and reconnaissance ability the Terrans get . As for the Zerg, they simply get the Scourge and Overlords. But they're suppose to be the fastest race so they supposedly make up for it. And again, I'm NOT saying that the units are basically the same. I don't know how many times I have to say this. I've said it every time now. The units in Starcraft all have their unique roles that makes them unique. But it is obvious how they were also created with the idea of trying to keep to the standards of the genre such as having a light infantry unit, a heavy infantry unit, a light armor, a heavy armor, etc. They also have a few unique units in there (like Templars, Archons, Queens or cloaked reconnaissance units). You need to realize, I'm NOT downplaying their unique characteristics. Yes, a Zelot can overtake up to 4 zerglings by itself or be very effective against Marines with Leg Upgrades. But you do need to understand, they still are both light infantry units. On the same token, most other RTS games have the same exact setup of units countering other units. And I feel many people just don't give them credit or even look very far into their gameplay because they simply 'aren't Starcraft'. There's no denying that Starcraft was one of the first RTS games to balance the gameplay, but as I already said, that's because they limited the races down to 3. Now we have tons of RTS games out where there's any number of races, from 4 (Company of Heroes/Dawn of War/Age of Mythology) up to 14 (Age of Empires series). But I think its pretty petty to just say Age of Empires loses points just because they branched out and tried to add more races and scope to the genre. And with the latest incarnation, they even added tons of unique units and abilities to each race. In any event, if you really want to say Starcraft is the king of RTS because it seems to have the most unique features with each unit, then other RTS games like Age of Mythology or Company of Heroes has already surpassed it. But I'm sure you're also meaning kind of what I'm meaning, unique units that compliment each other in a balance. |
Bolded part is where it shows you know nothing. Do you realize that the Probe of the Protoss is the best unit for scouting? It's always invisible and relatively heap. As for Zerg they pump out overlords nonstop for food supplies so they have an endless supply of them. That is what gets hthem balanced out. As for the BC vs Carrier, they are completely differen.t Diferent costs, different stats, hell even different attacks.
Also please tell me where you put zerglings in. Light infantry? What's the hydralisk then? And the dragoon compared to the firebat? Or the ultalisks. Hell the zerg don't even have a BC or Carrier equivalent, but they do have an Ultralisk, which is the equivalent of what for the other races?
You can draw equivalents between some units (beginning and end) but there are some where it's impossible. What do you equate archons or siege tanks or goliaths with?
The SC races are so diferent that even their building systems are completely diferent.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








