famousringo said:
Head tracking doesn't require a huge amount of processing. If you're making the user wear infrared LEDs, it should take very little processing at all. You just interpret the position of the user's head and move the in-game camera appropriately to achieve the 3D illusion. Using a conventional camera, like the PS Eye, might take a little more processing power to interpret which part of the image represents the user's head, but I doubt it would take very much at all. I agree with you. Somebody needs to get off their duff and take head tracking out of tech demos and onto the market. |
But when u watch the OP, it seems like with head tracking on the scene must all of a sudden be rendered from every little angle in addition to the normal render of the scene. And u can even see the fram rate stutters because it's such a heavy scene.
So what I mean is, that the part u describe where the camera detects our head position may not take much processing power at all, but on the other side - what we see on the screen due to movements of our head position - needs big additional processing power.







