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BMaker11 said:
Everytime a "hardcore" game on the Wii barely manages to sell 250k, the developer is "pleased". Either 250k is profitable, or they didn't think the game would even sell that well on the Wii, so to reach that number would "please" them. All in all...standards are low nowadays

I would argue standards are high. I'm pretty sure there was a time when a new ip would sell more than 100k and the developers would be overjoyed. Or when an existing franchise that didn't do much before sells 1million it is beyond amazing. Today if a game doesn't sell more than 500k it BOMBED. In many cases with the price to develop a high budget HD game that may even be true.