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LordTheNightKnight said:

Talk about presumptive. And big cash whore developers like Ubisoft and Activision show that is not a true notion.

It depends on the company the level of risrk that have to be taken into account when a game is developed. Big house developers like the internal studios inside Ubisoft, EA and Activision-Blizzard can have different expectations for their projects based on the platforms the games will be. This can explin why they do not promote many Wii versions of multiplatform games and focus on the HD systems.  They do not believe they are going to be bgeart hits so they lower the expectations, and to reduce the risk they can assing "B-Class" developers and cut features to balance the "expected losses". It's a vicious cycle, becaus if the game sells poorly they lower expectations, cuts budget and team size and promote the game much less (and it repeats until the developer bullshits).

For new or small developers, it's very hard to find a publisher, an original IP, even for a HD system is a high risk, because there are expectations of a loss (but there are some published that prefer take risks on HS games than for the Wii)