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Scoobes said:
By the sound of things most criticisms are down to silly design decisions, not "rushing". It does seem likely that the PSP was seen as the "crappy" version no-one wanted to work on, whilst all the attention went onto the PS3 game.

I think the most troubling aspect is that PD was a bit too ambitious with the PSP. They locked in at 60fps so only 4 cars and made a totally asenin decison to exclude features that people play videogames for.

Not sure wtf they were thinking with no career or unlockables but either theyve lost touch with the market or they just didnt playtest it outside the company enough.