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Need to take into consideration, that replay value of the game is highly dependent on your imagination. The game might appear pretty shallow for those who lack imagination or too lazy to use one's head (e.g. me, most of the time). Scribblenauts is a game you either love it or hate it, and, I guess, future reviews will reflect this split of game's audience opinions.

Design idea of Scribblenauts is more about a toy than a game (all games are toys, but not all toys are games), i.e. play with it rather than just play it (Sim City, Sims etc. serves as best examples of 'toys'). Though a campaign mode with numerous goals is included in the game (so unlike Sim City, Sims etc. the game could be completed, i.e. has it's logical end), you'll get more fun defining own goals or meet certain circumstances while playing (merits are handy here). The ammount of objects and interactions in the game is practically endless, so there's enough content to build long logical chains of object interactions rather than just complete the level with minimum actions required. Not to mention build-in level editor that enhance game experience.

All in all any numerical reviews of this game are useless. It's fun is pretty much dependent on what kind of gamer you are. It may suck if you suck and vice-versa.