| KylieDog said: So now you say your examples are bad and make excuses. So why post them? Hoping I didn't know what I was talking about? Sorry but I play a lot of shooters on multiple systems and know that Wii movement sucks for them. It is the simple fact that you need move the target off centre to turn, even with very small turn boxs it still needs move off centre and this is what causes the problem. If your target is moving off your screen because a sudden short burst of speed (like a sprint) then you need turn faster, moving the aim more in that direction, however unless the target is lucky enough to stay in your crosshair you would need overshoot his path, causing misses, then if he exits the sprint you need re-adjust aim so that increased turning speed doesn't remain constant and make you overshoot too far. Due to mouse/keyboard or dual analogue keeping the aiming reticle dead centre constantly you can keep a perfect aim the entire time. ...and that is a single example of many, there are a million others. Wii ends up being more like an octagon movement (or a similar more sided shape) or some weird bend rather than a perfect circle. |
I'm actually thinking whether I should bother make new footages just for a forum argument since those were recorded back in June because what you are describing now is still a skill issue related to aiming and turning sensitivity which comes at how much time you spend on a control scheme. I do want to see if a dev has enough balls to make the crosshair dead center though, because I want to try that as well, I've tried it on PC and it feels pretty good so I personally don't see why not, at least it'd end your bitching.








