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theRepublic said:
liquidninja said:
Actually, I think he said that new content will make a game sell forever. In other word superior content make a game a classic.
So his theory isn't all that vague.

Ah, I forgot he said that.

In the same piece he also said, "I am not linking content to pure sales."

How does it make sense to say that content is not linked to sales, but content makes a game sell forever?  This theory just seems disorganized to me.

Perhaps he's referring to not just how a game performs in its own generation, but whether it continues to do so as time goes on?

makingmusic476 said:


Also, he completely ignores the idea that Sunshine was probably limited by the GameCube's userbase. It was the third best selling title on the system, afterall.

 True, but I believe it was also the first Mario platformer (aside from Mario Land on the GameBoy, which came second to the original Pokemon games) that did not lead its system in sales. The fact that more people bought a Gamecube for Meelee and Mario Kart, when in previous generations the trend was the exact other way around, IS pretty important.