Scoobes said:
1-2: Yes, that was my point, these games help to define the X-box and 360 console/brand. 3: Yes, it does (PC sales/piracy affects 360 sales), again, my point reiterated. However, on 360, MS get money from all games sold on the console. On PC, MS only get money from games they themselves publish, not third-party titles even if they use Windows. If they publish a game that is fully exclusive for the 360 they get money as both the publisher and the platform holder increasing the money they get per unit sale. On top of this, they can push another complete exclusive for the 360. 4: Yes, but in terms of perception, Final Fantasy VII has been synonymous with Playstation. Whilst what you say is true, because it was also a timed exclusive (PC version very late), many people seem to forget that FFVII isn't a complete exclusive. 5: Yes, true. I get the feeling MS is also trying to distance itself away from the old X-box sterotype as being a PC with crap controls by having full exclusives. It is these full exclusives that truly help define the console, especially in the PC heavy markets found in Europe. Due to the X-box division, they have slowly but surely dropped support for the PC. They've gotten rid of many PC exclusive developers such as Ensemble, Big Huge Games and the Flight Sim devs, and Games for Windows Live is a poor shell of the 360 equivalent and completely trounced by superior offerings such as Steam. Also, I think Valve are slightly different as they only make console games if the porting process is very easy (hence why they never port for PS3 as the architecture is too different and would take too long to port). |
4. Final Fantasy is synonymous with all Nintendo and Playstation. Playstation got all the credit because it was popularized in 3D on the Playstation. It was an exclusive on consoles. In the end thats all that matters, because it no one ever really counts the PC sales. If they do they barely ever release the sales of PC/console titles.







