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MikeB said:
@ nightsurge

Carl is correct, you said you had seen nothing, so I posted a link.

Ugh, originally I said Natal overshadowed everything for the month following E3.


Milo was overhyped, IMO they significantly overpromised.

Initially I stated Natal seemed a very promising and interesting project, but afterwards journalists who had gone through a demo wrote about the real state of afairs.

It depends on how forgiving people will be, but IMO Natal looks like it's not going to impress. Hype may well trigger initial good sales, but I am sceptical.

IMO Sony's approach seems far more functional for gaming, incredibly more accurate and also more fun than what Microsoft has shown so far. Milo I think is mostly just vaporware at this point, the motion detection seemed inaccurate and prone to delay, the hand gesture stuff seems OK for navigating, but provides nothing really new.

Hmmmm... so that's why 99% of journalists and news coverage was blown away by Natal?  And all those "Milo is a fake!" articles were proven wrong?

Sony's approach is even more limited than Natal!  You need 2 wands just to track 2 points in 3D space, while Natal can track 48 different points or more.  You also need the PSEye which is a limited and old technology.  You'd need 8 wands to have 4 person multiplayer, with only one Natal needed.  You still can't move your character around with Sony Motion because there is no analog sticks.  Natal can do any of the overlay stuff Sony's motion could do.  I don't know how waving your arms around ONLY can be more fun than using your entire body for a game..... The only valid argument you have is the accuracy and delay claim, but I'm sure most of that will be highly improved by the time Natal is officially released.

Basically all Sony tried to do was directly copy Nintendo using their outdated PS Eye technology, so they get a mix of Natal and Wii controls, but end up lacking behind both the other motion technologies.