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Scoobes said:
vlad321 said:
Scoobes said:
I'm not sure as I always play LAN so the info was just stored on my PC. I usually play AoM now as I quite like the God powers in that game.

There was definately a level system though. You had to choose a name for your Home City before you could start playing and you got experience for every game you played. Everytime you leveled up you could choose a new card for shipment.

This is why I hated AOEIII, the whole "level your city" was quite a shitty idea. I want everything from the beginning, plain and simple. Yes you can get the workshop (or whatever that thing was with the heavy cannons) first time you level, but it should be available the minute I pick a new civ, not much later. The system was just broken. Levellng outside of RPG games is retarded.

I agree, it was really detrimental to the whole AOEIII experience and meant only the hardcore could enjoy the multiplayer. If you're gonna have levelling in an RTS it should really be limited to the heroes like in Warcraft.

Yes yes that's what I meant. There shouldnt be persistent leveling. COD4 was absolutely ruined by the leveling mechanic as well, as well as many other games which followed the whole "let's make players EARN the stuff they use by playing more" mechanic. And yes, unit experience is fairly cool, however unless you have amazing micro, quite pointless in RTS games.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835