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LordTheNightKnight said:
heruamon said:
The idea is to make it up on software sales...and DLC to keep Home PSN free.

Do you really think I don't know that's what they're hoping? Did you even read the OP (not counting the second paragraph that I just edited in)?

With the lowered manufacturing costs of the slim, SCE is losing less per unit sold than previously. In terms of manufacturing expenditures, SCE is spending less per unit produced, reducing the overall cost of hardware production. That's important.

Whether they were losing $40 previously and maybe $30 (possibly less or even the same $40) today matters less than if it previously cost $440 to produce a unit compared to $330-340 today (or less) in manufacturing costs. That's still about $100 less that SCE has to spend to produce each unit. That's huge.

Going back to net loss per unit sold, if the lossses per unit have been reduced, it now takes fewer peripherals, controllers and/or games sold to each new user to regain that loss on the initial cost of the console. Without having the breakdowns of the typical new buyer habits (number of games initially purchased, extra controller, etc.) one can't make any assumptions, but it's pretty safe to say that most people buying a new game console aren't buying it just to watch movies on it. SCE is likely making a small net profit off of each new customer currently.