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I have similar qualms about the magic 1 million sales mark that everyone seems to point to. Some developers games take years to crawl past a million yet are cited as having good sales but I would argue having the money trickle in at such an immensly slow rate nullifies any profit the publisher would have made. I'm almost positive that any developer would rather sell a million copies first week rather than a million over a year or even 1.5 million over 2 years.



                                           

                      The definitive evidence that video games turn people into mass murderers