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To all of those who are thinking of getting the game, but aren't sure how to fit it into the heaps of games they need to buy this season, maybe I can shed some light on why this isn't a problem. Zack & Wiki may supply an ample length of gameplay, but the addicting nature of the game ensures that you play through it a lot faster than you would other games.

Where dying may make you turn a game off, with Z/W, it just makes you want to try it again so you don't die! I usually don't get much play time in since the gaming TV is also the main family TV, but I've logged well over 7 hours over two days, and I intend to log on 3 to 5 more tomorrow. You'll finish this game quickly because you'll want to keep playing it. And then, after you've played all your other games, you can go back and improve times, find alternate solutions and gain collectibles (except for that damned music minigame... stupid thing)



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.