MontanaHatchet said:
Adventure games have never sold well on Sony platforms? Well, for starters, Okami sold over 350k copies, secondly, Tomb Raider only stopped selling once its quality dropped significantly. Before that, the games sold countless millions. Games will do well if they're marketed well. The PS2 was the king of Platformers. They sold millions left and right. Of the 360's 25 million sellers, just about 11 can be considered Shooters, 4 are Racers, and another 4 are Sports game. Wii: 1 Platformer, 4 Minigame titles, 1 Adventure title, 1 Sports title, 1 first person game. PS3: 1 Shooter, 1 Racing title. Only the 360 has enough million sellers to really warrant a pattern. Well, there's my 2 cents. |
Okami sold ~400K copies lifetime worldwide on a platform with 120 million userbase. It also was not a cheap game to make. Okami was a flop, despite it's great quality.
What platformers on the PS2 are you talking about? Ratchet games? All of them combined barely sold more than Super Mario Sunshine... if you add in other very successful GC platformers like the Super Monkey Ball games, the PS2 certainly didn't do anything there.
As far as your million sellers analysis, if you go a little deeper into games that have sold well despite not hitting 1 million copies *yet* you get games like Resident Evil 4, Mario Strikers Charged, Sonic and the Secret Rings, Metroid Prime 3, Pokemon Battle Revolution, and Excite Truck. Even games like Trauma Center were reasonably successful considering development costs. That's a reasonably diverse group of successful games.
Also, as Bod said, game systems that are successful get a diverse selection of games. The PS2 certainly had a lot of offerings of every genre. The Xbox 360 is doing pretty well at that too, although most of the diversity is being funded by Microsoft through Rare and Mystwalker, rather than created by 3rd parties. The PS3 and Wii are both lacking in diversity at the moment, but I agree that there is never really a game that doesn't "belong" on a system.








