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Viper1 said:
hsrob said:
Viper1 said:
Why are we having this conversation for the 4th time?


The first batch of screen shots were using a lot of place holder textures.

This may be so but if the game is stunning NOW then why not release a few new screens or more to the point don't release screens that are in no way representative of the final product. It doesn't do your product any favours.

A picture is worth a thousand words so unless he can back it up there really wasn't much point in him making those comments.

I do agree with you here.

 

It was boneheaded as hell of Activision to release screenshots that clearly showed early development (look at the texture differnce in the tan soldier and the environment around him).  However, we've been over this exact issue several times since they were released and that quote in the OP was also discussed back then.

 

It's like everyone just forgot or something.

I've found some people just won't change their mind about something even when proven otherwise.

Dead Rising CTYD didn't look spectactular when it released, but neither did it look anywhere near the muddy screens first shown. But when shown screens and video from the near final build, there were cries of doctoring, even though this was a more completed version of the game (some did admit they were wrong when they actually tried the game).

When GTA Chinatown Wars and The Conduit didn't tear up the charts when they launched, there were cries that they flopped. Sales now are a lot higher than those openings, and there are still cries that they flopped, even though Take Two and Sega said they did well.

Or just the gaming press when it comes to the Wii. It's still "doomed" after still tearing up the charts. Early sales show the PS3 beating the Wii in the US, but by only 2,000 units. There will be cries of "doomed", despite the evidence showing otherwise.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs