crumas2 said:
I would like to know how this was calculated as well. Assuming the Studio spent only $30m developing the title (not a large figure for the HD consoles), then that would mean the overall revenue would be $120m at $60 a copy. This means the developer would need to clear $15 per copy to break even. Possible, particularly if Sony covered a lot of the marketing costs, etc. But if the development cost was closer to $40m or $50m, then the amount cleared would have to be higher. |
Yeah...somebody had a break-out for the revenue pie for a game...does anybody know the link? Based on sales to-date...I'm not sure I see how it was a loss...The game wasn't extensively bundled (I don't believe), so I'm skeptic about that claim.








