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Killergran said:

It is, of course, my personal opinion. But while the story in PW:AA is incredibly cliché, the way it involves the player in every little aspect of it is unique. The game is built completely on the player taking an active part in the story, rather than just it being there to flesh out the game. Contrary to regular adventure games that have puzzles that you have to solve in order to go on with the story, PW:AA has a story that you have to unravel in order to solve the puzzles. The result was that I simply couldn't put the game down, because I wanted to know what was going to happen next. The twists and the turns keept me on my feet, so to speak, and both the evident and the surprising ones felt good.

No game I have ever played have involved me in the story in such an immediate way. Many have tried, and a couple have come really close, but PW:AA takes the crown.

I was going to disagree with your earlier post, but I quite agree with this. Phoenix Wright doesn't have the best story/stories, and I disagree with others that the characters and writing are fantastic*. However the way it is told, and the way you have to work out what's going on to some degree for yourself, makes it probably the best storytelling I've experienced in a game.

*the humour is good, but in a 'so lame it's kind of funny' way rather than really good funny writing. The characters are memorable, but they're not that interesting, just over the top. Aside from a small number of exceptions.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.