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Slimebeast said:
@ JEDE3 even with your flawed method u arrived at the same number as me - $40 mill compared to my $42 mill.

So with marketing included it's total expenses are $50-60 million and thus KZ2 needs to sship ~2 million copies to break even(excluding bundled copies).

Yours is the flawed method here. A. You use more employees than the company even has. B. All of those employees won't even be working on the game from start to finish. C. it isn't 150k per person. We didn't come to the same conclusion because you suggest its a conservative estimate. When in reality, yours is very very very generous since you use higher numbers then the actual ones.