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I think one of the issues when we talk about profit is that 1st party games absolutely, positively, have to make money, and a decent bit, because they are helping offset the (big) losses that hardware takes by the PS3/PS3Slim.

I think ~2.0m for KZ2 is atrocious, and a big bomb given it's critical acclaim (which is excellent). I chalk it up to the PS3 userbase - tier ratios, and the fact there were other viable FPSes on the market.

This game hasn't, and will not have, Gears or any other big shooter-type legs. KZ2 had a decent 1st month (NPD), and abysmal afterwards. It's sad, since it seems to be a good game with a lot of work in it, but with when you have lower attach ratios + 3rd best selling console....Something's gotta give.

That's not to say the PS3 can't sell FPSes, or it doesn't have an FPS audience. I think that it may have been hurt because the first Killzone wasn't well-reviewed, so the baseline may not of been as high - the dev wasn't quite known for spectacular quality (compared to Epic, who made Gears of War).

It happens. Get over it. GT5 is sure to do great, so there'll be plenty of reason to celebrate between that and Slim sales.



Back from the dead, I'm afraid.