FFVIII was an interesting case, in that it's one of the cases where Square's willingness to experiment with new game mechanics went too far. They tried too much at once, and too much of it just didn't work well, that the result was a massive fail. The Draw system was perhaps the most egregious example of this, but there are others. I suspect that I might have liked the story, but this is why gameplay matters over all else: a game's story means nothing to me if I can't stand to play for long enough to see any of it.
A remake which fixes these problems could be welcome.
Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.
Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.
There is much to hate about modern gaming. That is why I support the Wii.







