| forevercloud3000 said: What?!? The point is that Final Fantasy XIII didn’t even come close to the vision set by Tetsuya Nomura back in 2006 which I wonder why he left the project earlier this summer. The gameplay showcased then is very possible. Sure there will be uninformed detractors that say otherwise, however they probably never experienced a PS3 exclusive. Naughty Dog’s Uncharted 2 Among Thieves and Guerrilla Games Killzone 2 come to mind. The point is that this is yet another example of PR and Microsoft’s bullshit. Multiplatform doesn’t go both ways. PS3 owners get once exclusives dumbed down and/or released day and date with the 360 i.e. Tekken 6. On the other hand 360 owners get timed exclusives to games they don’t even know or give a shit about i.e. Star Ocean 4. This led to the degradation and quality of Japanese RPGs this generation, simply because Microsoft can’t compete with Sony. They basically tell Japanese developers and publishers, remember that shit that you made last generation, yeah do that, but you have a deadline. We’ll pay for incentives, and anything you missed afterwards, release it as DLC (downloadable content). 1984. I think history may repeat itself if this goes on. Be sure to listen to this week’s Co Op podcast featuring killakap, Swiff, htown, Mills and myself, Haipa Sonikku (Hai-pa So-nik-ku) for the team’s view on this controversial topic. |
I'm going start here. Nomura was never the director nor the producer, so while what his vision is was nice and all, but that's not his job. He left the project because his work as character designer, etc. was over and all that was left was polishing and localization.
MS didn't lead to crappy JRPGs from Tri-Ace either. We had a lot of JRPGs last generation. Look at the highest rated ones and you'll see Final Fantasy, Kingdom Hearts, SMT, Dragon Quest, etc.
We haven't had many, if any, at all from those franchises or developers this generation. (Triace made IU and SO4 and the Saga team at SE made TLR)







