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RolStoppable said:
makingmusic476 said:
theRepublic said:

That video Jaffe posted is awful. Let's go through a few of the logical fallacies.

If the only reason you are playing games is that you want to be able to resell them, you should stop playing games.
No one plays games so they can resell them. They play games for fun, or story, or relaxation, or to hang out with friends, etc. They resell games so that they can buy new games to play. If people felt that a game was worth what they paid for it, they would not sell it to try and recoup their investment.

Personally, I think that if a cheaper option wasn't available to play games, we would see the consumer pool shrink.  That would be terrible for the industry.

To better understand that first quote, you should read the initial conversation that started all of this. Basically, the other guy said he wouldn't have bought God of War if he hadn't had the option to resell it later.  Jaffe's response was that if you'd only buy a game knowing you'd be able to resell it later, you shouldn't be playing games, as you obviously care more about the option to get rid of the game more than the substance of the game

The ability to resell a game works as a safety net for the consumer, if he didn't like what he bought. That way he can get at least some of his money back, in case the game doesn't live up to his expectations which easily happens with hyped games among the gaming community.

I assume the other guy has been burnt by hyped games before, so it would be understandable if he would only buy it, if he had also the ability to resell it in case he didn't like it. Another point that could be made is that the money a consumer gets from reselling most of the time goes straight back into a new game. So if you take away the ability to resell games from consumers, there will be less games sold as a result, because there's less disposable money.

Agreed.

@makingmusic

I read the whole blog post before watching the video.  I think my point still stands.



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