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kn said:

The industry, in my opinion, needs to return to gameplay fundamentals.  First, a solid story.  Second, solid gameply to back up the story.  Third, enough content to keep the game engaing through AT LEAST 20 hours of gameplay.  Lastly come graphics and sound to round out the whole.  Yes, graphics are important, but if the game ends up being 6 hours because the budget was blown on graphics/art/sound, I'm not interested.

I don't really think that the large budgets of some of today's games is to blame for them being 6-10 hours long.  The reason (in my opinion) why many games in the past (especially during the NES era) were 20+ hours long is simply because the average game back then was harder than today's average game.  Look at games like Battletoads, Ghosts 'n Goblins, Contra, etc, the reason those games are the length they are is because of their difficulty level, had those same games been released with today's average difficulty level for games they likely would be 6 hour games, probably even shorter.