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@Griffin,

Do you understand the relationship between timings and clock speed for memory? If you do, you should have mentioned that while 3.2Ghz is very fast indeed it only refers to part of the equation. Information about memory timing, especially CAS Latency is crucial to fully understanding the speed of the memory.

Just to explain a bit for folks:

Memory Latency is the amount of time that passes between data being requested from the memory and receipt of the first bit.
Memory Clock Speed is essentially how quickly new bits from the same address are recieved.

Hopefully it should be clear that the use for the memory is important in deciding what kind of memory you need. In the case of games a great deal of the memory usage is consumed by small variables tracking a great many minor things. There are also a fair bit of larger files to be fair, but their use is much less frequent making their impact less also.

Now, please realize I am not disagreeing with your assessment that PS3 memory is indeed the faster of the two. I am just trying to make sure that the entire situation is understood before people run off and think they know something based on incomplete information.



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